The New Gaming Paradigm: Five Leaders Shaping Web3's Future
Web3 gaming leaders are converging on a radical vision: gaming's $150 billion economy will grow to trillions by restoring digital property rights to 3 billion players—but their paths to get there diverge in fascinating ways. From Animoca Brands' democratic ownership thesis to Immutable's cooperative economics, these pioneers are architecting fundamentally new relationships between players, creators, and platforms that challenge decades of extractive gaming business models.
This comprehensive analysis examines how Yat Siu (Animoca Brands), Jeffrey Zirlin (Sky Mavis), Sebastien Borget (The Sandbox), Robbie Ferguson (Immutable), and Mackenzie Hom (Metaplex Foundation) envision gaming's transformation through blockchain technology, digital ownership, and community-driven economies. Despite coming from different technical infrastructures and regional markets, their perspectives reveal both striking consensus on core problems and creative divergence on solutions—offering a multi-dimensional view of gaming's inevitable evolution.
The foundational crisis all five leaders identify
Every leader interviewed begins from the same damning diagnosis: traditional gaming systematically extracts value from players while denying them ownership. Ferguson captures this starkly: "Players spend 0 of it." Borget experienced this firsthand when The Sandbox's original mobile version achieved 40 million downloads and 70 million player creations, yet "app store and Google Play limitations prevented us from sharing revenue, leading creators to leave over time."
This extraction goes beyond simple business models to what Siu frames as a fundamental denial of digital property rights. "Digital property rights can provide the basis for a fairer society," he argues, drawing parallels to 19th-century land reforms. "Property rights and capitalism are the foundation that allows for democracy to happen... Web3 can save the capitalist narrative by turning users into stakeholders and co-owners." His framing elevates gaming economics to questions of democratic participation and human rights.
Zirlin brings practitioner perspective from Axie Infinity's explosive growth and subsequent challenges. His key insight: "Web3 gamers are traders, they're speculators, that's part of their persona." Unlike traditional gamers, this audience analyzes ROI, understands tokenomics, and sees games as part of broader financial activity. "Teams that don't understand that and just think that they're normal gamers, they're going to have a hard time," he warns. This recognition fundamentally reshapes what "player-first design" means in Web3 contexts.
Ferguson defines the breakthrough as "cooperative ownership"—"the first time the system is trying to align the incentives of players and publishers." He notes bitterly that "everyone hated free-to-play when it first came out... and quite frankly, why shouldn't they because it's often been at their expense. But web3 gaming is steered by passionate CEOs and founders who are enormously driven to prevent players from continuously getting ripped off."
From play-to-earn hype to sustainable gaming economies
The most significant evolution across all five leaders involves moving beyond pure "play-to-earn" speculation toward sustainable, engagement-based models. Zirlin, whose Axie Infinity pioneered the category, offers the most candid reflection on what went wrong and what's being corrected.
The Axie lessons and aftermath
Zirlin's admission cuts to the heart of first-generation play-to-earn failures: "When I think about my childhood, I think about my relationship with Charmander. Actually, the thing that got me so addicted to Pokemon was I really needed to level up my Charmander to Charmeleon to Charizard... That's actually what got me into it—that same experience, that same emotion is really needed in the Axie universe. It's actually to be honest, the thing that we didn't have last cycle. That was the hole in the ship that prevented us from reaching the grand line."
Early Axie focused heavily on earning mechanics but lacked emotional progression systems that create genuine attachment to digital creatures. When token prices collapsed and earnings evaporated, nothing retained players who had joined purely for income. Zirlin now advocates "risk-to-earn" models like competitive tournaments where players pay entry fees and prize pools distribute to winners—creating sustainable, player-funded economies rather than inflationary token systems.
His strategic framing now treats Web3 gaming as "a seasonal business where it's like during the bull market, it's kind of like the holiday season" for user acquisition, while bear markets focus on product development and community building. This cyclical thinking represents sophisticated adaptation to crypto's volatility rather than fighting it.
Terminology shifts signal philosophical evolution
Siu has moved deliberately from "play-to-earn" to "play-and-earn": "Earning is something you have the option to do but is not the sole reason to play a game. In terms of value, whatever you earn in a game need not simply be financial in nature, but could also be reputational, social, and/or cultural." This reframing acknowledges that financial incentives alone create extractive player behavior rather than vibrant communities.
Hom's Token 2049 statement crystallizes the industry consensus: "Pure speculation >> loyalty and contribution based rewards." The ">>" notation signals an irreversible transition—speculation may have bootstrapped initial attention, but sustainable Web3 gaming requires rewarding genuine engagement, skill development, and community contribution rather than purely extractive mechanics.
Borget emphasizes that games must prioritize fun regardless of blockchain features: "No matter the platform or technology behind a game, it must be enjoyable to play. The core measure of a game's success is often linked to how long users engage with it and whether they are willing to make in-game purchases." The Sandbox's LiveOps seasonal model—running regular in-game events, quests, and mission-based rewards—demonstrates this philosophy in practice.
Ferguson sets the quality bar explicitly: "The games we work with have to be fundamental quality games that you would want to play outside of web3. That's a really important bar." Web3 features can add value and new monetization, but cannot salvage poor gameplay.
Digital ownership reimagined: From assets to economies
All five leaders champion digital ownership through NFTs and blockchain technology, but their conceptions differ in sophistication and emphasis.
Property rights as economic and democratic foundation
Siu's vision is the most philosophically ambitious. He seeks Web3 gaming's "Torrens moment"—referencing Sir Richard Torrens who created government-backed land title registries in the 19th century. "Digital property rights and capitalism are the foundation that allows for democracy to happen," he argues, positioning blockchain as providing similar transformative proof of ownership for digital assets.
His economic thesis: "You could say we're living in a 100 billion economy into an ownership one? We think it will be worth trillions." The logic: ownership enables capital formation, financialization through DeFi (loans against NFTs, fractionalization, lending), and most critically, users treating virtual assets with the same care and investment as physical property.
The paradigm inversion: Assets over ecosystems
Siu articulates perhaps the most radical reframing of gaming architecture: "In traditional gaming, all of a game's assets benefit only the game, and engagement benefits only the ecosystem. Our view is exactly the opposite: we think that it's all about the assets, and that the ecosystem is at the service of the assets and their owners."
This inversion suggests games should be designed to add value to assets players already own rather than assets existing solely to serve game mechanics. "The content is the platform as opposed to the platform delivering the content," Siu explains. In this model, players accumulate valuable digital property across games, with each new experience designed to make those assets more useful or valuable—similar to how new apps add utility to smartphones you already own.
Ferguson validates this from infrastructure perspective: "We have brand new monetization mechanisms, secondary marketplaces, royalties. But you also will take the size of gaming from 20 billion of cards out there in the world, physical cards, but every year they can't monetize any of the secondary trading." Blockchain enables perpetual royalties—taking "2% of every transaction in perpetuity, no matter where they trade"—transforming business models fundamentally.
Creator economies and revenue sharing
Borget's vision centers on creator empowerment through true ownership and monetization. The Sandbox's three-pillar approach (VoxEdit for 3D creation, Game Maker for no-code game creation, LAND virtual real estate) enables what he calls "create-to-earn" models alongside play-to-earn.
India has emerged as The Sandbox's largest creator market with 66,000 creators (versus 59,989 in the US), demonstrating Web3's global democratization. "We've proven that India is not like just the tech workforce of the world," Borget notes. "We've shown that blockchain projects can be successful... in the content and entertainment side."
His core philosophy: "We've brought this ecosystem into being, but experiences and assets that players make and share are what drives it." This positions platforms as facilitators rather than gatekeepers—a fundamental role inversion from Web2 where platforms extract most value while creators receive minimal revenue share.
Infrastructure as the invisible enabler
All leaders acknowledge that blockchain technology must become invisible to players for mass adoption. Ferguson captures the UX crisis: "If you ask someone to sign up, and write down 24 seed words, you are losing 99.99% of your customers."
The passport breakthrough
Ferguson describes the "magic moment" from Guild of Guardians' launch: "There are so many comments around people saying, 'I hated web3 gaming. I never got it.' There was literally a tweet here, which is, 'My brother has never tried web3 gaming before. He never wanted to write down his seed words. But he's been playing Guild of Guardians, he's created a passport account, and he's completely addicted.'"
Immutable Passport (2.5+ million signups by Q3 2024) offers passwordless sign-on with non-custodial wallets, solving the onboarding friction that killed previous Web3 gaming attempts. Ferguson's infrastructure-first approach—building Immutable X (ZK-rollup handling 9,000+ transactions per second) and Immutable zkEVM (first EVM-compatible chain specifically for games)—demonstrates commitment to solving scalability before hype.
Cost reduction as enabling innovation
Hom's strategic work at Metaplex addresses the economic viability challenge. Metaplex's compressed NFTs enable **minting 100,000 NFTs for just 0.001 per mint), compared to Ethereum's prohibitive costs. This 1,000x+ cost reduction makes gaming-scale asset creation economically viable—enabling not just expensive rare items but abundant consumables, currency, and environmental objects.
Metaplex Core's single-account design further reduces costs by 85%, with NFT minting costing 0.0029 SOL versus 0.022 SOL for legacy standards. The February 2025 Execute feature introduces Asset Signers—allowing NFTs to autonomously sign transactions, enabling AI-driven NPCs and agents within game economies.
Zirlin's Ronin blockchain demonstrates the value of gaming-specific infrastructure. "We realized that, hey, we're the only ones who really understand the Web3 gaming users and nobody is out there building the blockchain, the wallet, the marketplace that really works for Web3 games," he explains. Ronin reached 1.6 million daily active users in 2024—proving purpose-built infrastructure can achieve scale.
The simplicity paradox
Borget identifies a crucial 2024 insight: "The most popular web3 applications are the simplest ones, proving that you do not always need to build triple-A games to match the demand of users." TON's 900 million user base powering hypercasual mini-games demonstrates that accessible experiences with clear ownership value can onboard users faster than complex AAA titles requiring years of development.
This doesn't negate the need for high-quality games, but suggests the path to mass adoption may run through simple, immediately enjoyable experiences that teach blockchain concepts implicitly rather than requiring upfront crypto expertise.
Decentralization and the open metaverse vision
Four of five leaders (excluding Hom, who has limited public statements on this) explicitly advocate for open, interoperable metaverse architectures rather than closed proprietary systems.
The walled garden threat
Borget frames this as an existential battle: "We strongly advocate for the core of the open metaverse to be decentralization, interoperability and creator-generated content." He explicitly rejects Meta's closed metaverse approach, stating "this diversity of ownership means that no single party can control the metaverse."
Siu co-founded the Open Metaverse Alliance (OMA3) to establish open standards: "What we want to prevent is that people are going to create sort of an API-based, permission-based, metaverse alliance where people give access to each other and then they can turn it off whenever they want to, almost like sort of a trade war style. It's supposed to be that the end user actually has most of the agency. It's their assets. You can't take it away from them."
Ferguson's position from his 2021 London Real interview: "The most important fight of our lives is to keep the Metaverse open." Even acknowledging Meta's entry as "a fundamental core admission of the value that digital ownership provides," he insists on open infrastructure rather than proprietary ecosystems.
Interoperability as value multiplier
The technical vision involves assets that work across multiple games and platforms. Siu offers a flexible interpretation: "Nobody said that an asset has to exist in the same way—who said that a Formula One car has to be a car in a medieval game, it could be a shield, or be whatever. This is a digital world, why do you have to restrict yourself to the traditional thing."
Borget emphasizes: "It's important to us that the content you own or create in The Sandbox can be transferred to other open metaverses, and vice versa." The Sandbox's partnerships with 400+ brands create network effects where popular IP becomes more valuable as it achieves utility across multiple virtual worlds.
Progressive decentralization through DAOs
All leaders describe gradual transitions from centralized founding teams to community governance. Borget: "Since the original whitepaper, it's been part of our plan to progressively decentralize Sandbox over five years... progressively, we want to give more power, freedom and autonomy to the players and creators who are contributing to the success and the growth of the platform."
The Sandbox DAO launched May 2024 with 16 community-submitted improvement proposals voted upon. Siu sees DAOs as civilizational transformation: "We think DAOs are the future of most organizations, big and small. It's the next evolution of business, allowing it to integrate the community into the organization... DAOs are going to reinvigorate democratic ideals because we will be able to iterate on democratic concepts at the speed of digital."
Metaplex's MPLX token governance and movement toward immutable protocols (no entity can modify standards) demonstrates infrastructure-layer decentralization—ensuring game developers building on these foundations can trust long-term stability independent of any single organization's decisions.
Regional strategies and market insights
The leaders reveal divergent geographic focuses reflecting their different market positions.
Asia-first versus global approaches
Borget explicitly built The Sandbox as "a metaverse of culture" with regional localization from the start. "Unlike some Western companies that prioritize the U.S. first, we... embed small, regionally-focused teams in each country." His Asian focus stems from early fundraising: "We pitched over 100 investors before securing seed funding from Animoca Brands, True Global Ventures, Square Enix and HashKey—all based in Asia. That was our first indicator that Asia had a stronger appetite for blockchain gaming than the West."
His cultural analysis: "Technology is ingrained into the culture and the daily habits of people in Korea, Japan, China and other Asian markets." He contrasts this with Western resistance to new technology adoption, particularly among older generations: "older generations already invested in stocks, real estate, digital payments and transportation systems. There's no resistance to adopting new technology."
Zirlin maintains deep ties to the Philippines, which powered Axie's initial growth. "The Philippines is the beating heart of web3 gaming," he declares. "In the last day, 82,000 Filipinos have played Pixels... for all of the doubters, these are real people, these are Filipinos." His respect for the community that survived through Axie earnings during COVID reflects genuine appreciation beyond extractive player relationships.
Ferguson's strategy involves building the largest gaming ecosystem regardless of geography, though with notable Korean partnerships (NetMarble's MARBLEX, MapleStory Universe) and emphasis on Ethereum security and Western institutional investors.
Siu, operating through Animoca's 540+ portfolio companies, takes the most globally distributed approach while championing Hong Kong as a Web3 hub. His appointment to Hong Kong's Task Force on Promoting Web3 Development signals governmental recognition of Web3's strategic importance.
Timeline of evolution: Bear markets build foundations
Examining how thinking evolved from 2023-2025 reveals pattern recognition around market cycles and sustainable building.
2023: Cleanup year and foundation strengthening
Siu framed 2023 as "a cleanup year... a degree of purging, particularly of bad actors." The market crash eliminated unsustainable projects: "When you go through these cycles, there's a maturation, because we've also had a lot of Web3 gaming companies shut down. And the ones who shut down really probably didn't have any business being around in the first place."
Zirlin focused on product improvements and emotional engagement systems. Axie Evolution launched, allowing NFTs to upgrade through gameplay—creating the progression mechanics he identified as missing from the original success.
Borget used the bear market to refine no-code creation tools and strengthen brand partnerships: "many brands and celebrities are looking for novel ways to engage with their audience through UGC-driven entertainment. They see that value regardless of Web3 market conditions."
2024: Infrastructure maturity and quality games launching
Ferguson described 2024 as infrastructure breakthrough year with Immutable Passport scaling to 2.5 million users and zkEVM processing 150 million transactions. Guild of Guardians launched to 4.9/5 ratings and 1+ million downloads, proving Web3 gaming could achieve mainstream quality.
Zirlin called 2024 "a year of building and foundation setting for web3 games." Ronin welcomed high-quality titles (Forgotten Runiverse, Lumiterra, Pixel Heroes Adventures, Fableborne) and shifted from competitive to collaborative: "While the bear market was very much a competitive environment, in '24 we began to see the web3 gaming sector unify and focus on points of collaboration."
Borget launched The Sandbox DAO in May 2024, marked Alpha Season 4's success (580,000+ unique players across 10 weeks playing an average of two hours), and announced the Voxel Games Program enabling developers to build cross-platform experiences using Unity, Unreal, or HTML5 while connecting to Sandbox assets.
Hom moderated the major gaming panel at Token 2049 Singapore alongside industry leaders, positioning Metaplex's role in gaming infrastructure evolution.
2025: Regulatory clarity and mass adoption predictions
All leaders express optimism for 2025 as breakthrough year. Ferguson: "Web3 gaming is poised for a breakthrough, with top-quality games, many years in development set to launch in the next 12 months. These titles are projected to attract hundreds of thousands, and in some cases, millions of active users."
Zirlin's New Year's resolution: "It's time for unity. With gaming season + Open Ronin on the horizon, we're now entering an era where web3 gaming will be working together and winning together." The merger of Ronin's ecosystem and opening to more developers signals confidence in sustainable growth.
Siu predicts: "By the end of the next year... substantial progress will be made around the world in establishing regulations governing digital asset ownership. This will empower users by providing them with explicit rights over their digital property."
Borget plans to expand from one major season per year to four seasonal events in 2025, scaling engagement while maintaining quality: "My New Year's resolution for 2025 is to focus on improving what we're already doing best. The Sandbox is a lifetime journey."
Key challenges identified across leaders
Despite optimism, all five acknowledge significant obstacles requiring solutions.
Cross-chain fragmentation and liquidity
Borget identifies a critical infrastructure problem: "Web3 gaming has never been as big as it is today... yet it is more fragmented than it has ever been." Games exist across Ethereum/Polygon (Sandbox), Ronin (Axie, Pixels), Avalanche (Off The Grid), Immutable, and Solana with "very little permeability of their audience from one game to another." His 2025 prediction: "more cross-chain solutions will appear that will address this issue and ensure users can swiftly move assets and liquidity across any of these ecosystems."
Ferguson has focused on this through Immutable's global orderbook vision: "creating a world where users will be able to trade any digital asset on any wallet, rollup, marketplace, and game."
Platform restrictions and regulatory uncertainty
Siu notes that "leading platforms like Apple, Facebook, and Google currently restrict the use of NFTs in games," limiting utility and hindering growth. These gatekeepers control mobile distribution—the largest gaming market—creating existential risk for Web3 gaming business models.
Ferguson sees regulatory clarity as 2025 opportunity: "With the likelihood of regulatory clarity around many aspects of web3 in the US and across major markets, teams across gaming and broader web3 could benefit and unleash new and exciting innovations."
Reputation and Sybil attacks
Siu addresses the identity and trust crisis: "The genesis of Moca ID came from issues we faced with KYC wallets being sold to third parties who shouldn't have passed KYC. Sometimes up to 70 or 80% of wallets were mixtures of farming or people just hoping for good luck. This is a problem that plagues our industry."
Animoca's Moca ID attempts to solve this with reputation systems: "creating a reputation stat that indicates how you've behaved in the Web3 space. Think of it almost like a Certificate of Good Standing in Web3."
Developer support gaps
Borget criticizes blockchain networks for failing to support game developers: "In contrast [to console platforms like PlayStation and Xbox], blockchain networks have not yet assumed a similar role." The expected network effects "where value and users flow freely across games on a shared chain—have not fully materialized. As a result, many web3 games lack the visibility and user acquisition support needed to grow."
This represents a call to action for Layer 1 and Layer 2 networks to provide marketing, distribution, and user acquisition support similar to traditional platform holders.
Sustainable tokenomics remains unsolved
Despite progress beyond pure speculation, Ferguson acknowledges: "Web3 monetization is still evolving." Models showing promise include The Sandbox's LiveOps events, tournament-based "risk-to-earn," hybrid Web2/Web3 monetization combining battle passes with tradeable assets, and tokens used for user acquisition rather than primary revenue.
Zirlin frames the question directly: "Right now, if you look at which tokens are performing well, it's tokens that are able to have buybacks, and buybacks are typically a function of are you able to generate revenue? So then the question becomes what revenue models are working for Web3 Games?" This remains an open question requiring more experimentation.
Unique perspectives: Where leaders diverge
While consensus exists on core problems and directional solutions, each leader brings distinctive philosophy.
Yat Siu: Democratic ownership and financial literacy
Siu uniquely frames Web3 gaming as political and civilizational transformation. His Axie Infinity case study: "Most of those people don't have a university degree... nor do they have a strong education in financial education—however, they were completely able to grasp the use of a crypto wallet... helping them survive basically the Covid crisis at the time."
His conclusion: Gaming teaches financial literacy faster than traditional education while demonstrating that Web3 provides more accessible financial infrastructure than legacy banking. "Opening up a physical bank account" is harder than learning MetaMask, he argues—suggesting Web3 gaming could bank the unbanked globally.
His prediction: By 2030, billions using Web3 will think like investors or owners rather than passive consumers, fundamentally altering social contracts between platforms and users.
Jeffrey Zirlin: Web3 as seasonal business with trader-gamers
Zirlin's recognition that "Web3 gamers are traders, they're speculators" fundamentally changes design priorities. Rather than hiding economic gameplay, successful Web3 games should embrace it—providing transparent tokenomics, market mechanics as core features, and respecting players' financial sophistication.
His seasonal business framework offers strategic clarity: use bull markets for aggressive user acquisition and token launches; use bear markets for product development and community cultivation. This acceptance of cyclicality rather than fighting it represents mature adaptation to crypto's inherent volatility.
His Philippines-centric perspective maintains humanity in often-abstract discussions of gaming economies, remembering actual people whose lives improved through earning opportunities.
Sebastien Borget: Cultural metaverse and creation democratization
Borget's vision centers accessibility and cultural diversity. His "digital Legos" metaphor—emphasizing that "anyone knows how to use it without reading the user manual"—guides design decisions prioritizing simplicity over technical complexity.
His insight that "the simplest [Web3 applications] are the most popular" in 2024 challenges assumptions that only AAA-quality games can succeed. The Sandbox's no-code Game Maker reflects this philosophy, enabling 66,000 Indian creators without technical blockchain expertise to build experiences.
His commitment to "metaverse of culture" with regional localization distinguishes The Sandbox from Western-centric platforms, suggesting virtual worlds must reflect diverse cultural values and aesthetics to achieve global adoption.
Robbie Ferguson: Cooperative ownership and quality bar
Ferguson's "cooperative ownership" framing most clearly articulates the economic realignment Web3 enables. Rather than zero-sum extraction where publishers profit at player expense, blockchain creates positive-sum economies where both benefit from ecosystem growth.
His quality bar—that games "have to be fundamental quality games that you would want to play outside of web3"—sets the highest standard among the five leaders. He refuses to accept that Web3 features can compensate for poor gameplay, positioning blockchain as enhancement rather than excuse.
His infrastructure obsession (Immutable X, zkEVM, Passport) demonstrates belief that technology must work flawlessly before mass adoption. Building for years through bear markets to solve scalability and UX before seeking mainstream attention reflects patient, foundational thinking.
Mackenzie Hom: Contribution over speculation
While Hom has the most limited public presence, her Token 2049 statement captures essential evolution: "Pure speculation >> loyalty and contribution based rewards." This positions Metaplex's strategic focus on infrastructure enabling sustainable reward systems rather than extractive token mechanics.
Her work on Solana gaming infrastructure (Metaplex Core reducing costs 85%, compressed NFTs enabling billions of assets for minimal cost, Asset Signers for autonomous NPCs) demonstrates belief that technical capabilities unlock new design possibilities. Solana's 400ms block times and sub-penny transactions enable real-time gameplay impossible on higher-latency chains.
Implementations and exemplar games
The leaders' visions manifest in specific games and platforms demonstrating new models.
The Sandbox: Creator economy at scale
With 6.3+ million user accounts, 400+ brand partnerships, and 1,500+ user-generated games, The Sandbox exemplifies Borget's creator empowerment vision. Alpha Season 4 achieved 580,000+ unique players spending average two hours playing, demonstrating sustainable engagement beyond speculation.
The DAO governance with 16 community-submitted proposals voted upon realizes progressive decentralization. The Sandbox's achievement of 66,000 creators in India alone validates the global creator economy thesis.
Axie Infinity: Play-to-earn evolution and emotional design
Zirlin's incorporation of Axie Evolution system (allowing NFTs to upgrade through gameplay) addresses his identified missing piece—emotional progression creating attachment. The multi-game universe (Origins card battler, Classic returned with new rewards, Homeland land-based farming) diversifies beyond single gameplay loop.
Ronin's achievement of 1.6 million daily active users and success stories (Pixels growing from 5,000 to 1.4 million DAU after migrating to Ronin, Apeiron from 8,000 to 80,000 DAU) validate gaming-specific blockchain infrastructure.
Immutable ecosystem: Quality and cooperative ownership
Guild of Guardians' 4.9/5 rating, 1+ million downloads, and testimonials from players who "hated Web3 gaming" but became "completely addicted" demonstrate Ferguson's thesis that invisible blockchain enhances rather than defines experience.
The ecosystem's 330+ games and 71% year-over-year growth in new game announcements (fastest in industry per Game7 report) shows developer momentum toward Immutable's infrastructure-first approach.
Gods Unchained's 25+ million cards in existence—more NFTs than every other Ethereum blockchain game combined—proves trading card games as natural Web3 fit with digital ownership.
Animoca Brands: Portfolio approach and property rights
Siu's 540+ Web3-related investments including OpenSea, Yuga Labs, Axie Infinity, Dapper Labs, Sky Mavis, Polygon create an ecosystem rather than single product. This network approach enables cross-portfolio value creation and the MoCA Portfolio Token offering index exposure.
Mocaverse's Moca ID reputation system addresses Sybil attacks and trust issues, while Open Campus education initiatives expand digital ownership beyond gaming into $5 trillion education market.
Metaplex: Infrastructure enabling abundance
Metaplex's achievement of 99%+ of Solana NFT mints using their protocols and powering 100 enables gaming-scale asset creation previously economically impossible.
Major games leveraging Metaplex (Nyan Heroes, Star Atlas, Honeyland, Aurory, DeFi Land) validate Solana as gaming blockchain with speed and cost advantages.
Common themes synthesized: The convergence
Despite different technical stacks, regional focuses, and specific implementations, the five leaders converge on core principles:
1. Digital ownership is inevitable and transformative - Not optional feature but fundamental restructuring of player-platform relationships
2. Speculation must evolve to sustainable engagement - Pure token speculation created boom-bust cycles; sustainable models reward genuine contribution
3. Quality games are non-negotiable - Web3 features cannot save poor gameplay; blockchain should enhance already-excellent experiences
4. Infrastructure must be invisible - Mass adoption requires removing blockchain complexity from user experience
5. Creators must be empowered and compensated - Platforms should facilitate rather than extract; creators deserve ownership and revenue share
6. Interoperability and openness create more value than closed systems - Network effects and composability multiply value beyond proprietary walled gardens
7. Community governance through progressive decentralization - Long-term vision involves shifting control from founding teams to DAOs and token holders
8. Gaming will onboard billions to Web3 - Gaming provides most natural entry point for mainstream blockchain adoption
9. Patient building through market cycles - Bear markets for development, bull markets for distribution; focus on foundations not hype
10. The opportunity is measured in trillions - Converting $150B gaming economy to ownership-based model creates multi-trillion dollar opportunity
Looking forward: The decade ahead
The leaders project Web3 gaming's trajectory with remarkable consistency despite their different vantage points.
Ferguson predicts: "Everyone is still massively underestimating how big web3 gaming is going to be." He sees Web3 gaming reaching $100 billion in the next decade while growing the overall gaming market to trillions through new monetization and engagement models.
Siu's 2030 predictions: (1) Billions using Web3 with better financial literacy, (2) People expecting value for their data and engagement, (3) DAOs becoming bigger than traditional organizations through token networks.
Zirlin frames 2025 as "gaming season" with regulatory clarity enabling innovation: "Innovation when it comes to the web3 game economy is set to explode in 2025. Regulatory clarity is set to unleash more experiments when it comes to novel mechanics for distributing tokens."
Borget sees AI integration as next frontier: "I'm interested in the evolution of AI-powered virtual agents, moving beyond static NPCs to fully interactive, AI-driven characters that enhance immersion in gaming." His implementation of AI for chat moderation, motion capture, and planned intelligent NPCs positions The Sandbox at the convergence of AI and Web3.
The consensus: One breakout 100+ million player Web3 game will trigger mass adoption, proving the model works at scale and forcing traditional publishers to adapt. Ferguson: "The answer to skeptics is not debate. It's building an exceptional game that 100 million people play without knowing that they're even touching NFTs, but experience far more value because of it."
Conclusion
These five leaders are architecting nothing less than gaming's fundamental restructuring from extractive to cooperative economics. Their convergence on digital ownership, player empowerment, and sustainable engagement models—despite coming from different technical infrastructures and regional markets—suggests inevitable rather than speculative transformation.
The evolution from 2023's cleanup through 2024's infrastructure maturity to 2025's anticipated breakthrough follows a pattern of patient foundation-building during bear markets followed by scaled deployment during bull cycles. Their collective $300+ million in funding, 3+ billion in company valuations, 10+ million users across their platforms, and 1,000+ games in development represent not speculative positioning but years of grinding toward product-market fit.
The most compelling aspect: These leaders openly acknowledge challenges (fragmentation, platform restrictions, sustainable tokenomics, Sybil attacks, developer support gaps) rather than claiming problems are solved. This intellectual honesty, combined with demonstrated traction (Ronin's 1.6M DAU, Immutable's 2.5M Passport users, Sandbox's 580K Season 4 players, Metaplex's $9.2B economic activity), suggests the vision is grounded in reality rather than hype.
Gaming's $150 billion economy built on extraction and zero-sum mechanics faces competition from a model offering ownership, cooperative economics, creator empowerment, and genuine digital property rights. The leaders profiled here aren't predicting this transformation—they're building it, one game, one player, one community at a time. Whether it takes five years or fifteen, the direction appears set: gaming's future runs through true digital ownership, and these five leaders are charting the course.