While PFP collections bleed out and art NFTs fade into obscurity, gaming NFTs have quietly become the dominant force in the market. At 38% of all NFT transaction volume, this isn’t a niche anymore - it’s the main event.
Let’s look at who’s actually winning in blockchain gaming, with real numbers.
The Market Context
The blockchain gaming market hit $24.4 billion in 2025 and is growing at a staggering 62.6% CAGR, with projections reaching $1.27 trillion by 2033. The play-to-earn segment specifically went from $2.7 billion in 2024 to a projected $26.59 billion by 2034.
We’re tracking 4.66 million average daily active wallets in blockchain gaming as of Q3 2025. Tokenized in-game assets now account for 42% of total blockchain gaming revenue, with secondary market sales contributing 20-25% of lifetime monetization per player.
This is real economic activity, not just speculative trading.
The Winners: Game-by-Game Breakdown
Axie Infinity - The Survivor
Axie remains the gold standard, maintaining over one million active players after surviving a brutal bear market. In early 2026, the AXS market cap surged 247% to $748 million.
What changed? Tokenomics reforms. By halting SLP emissions and introducing bAXS rewards, they reduced inflationary pressure by over 30%. The economy stabilized. At its 2021 peak, Axie had 2.7 million daily active users and $2.5 billion monthly trading volume. Those numbers aren’t coming back, but sustainability might be more valuable.
World of Dypians - The New Leader
World of Dypians emerged as a surprise winner, attracting 3.6 million monthly players and generating $51 million in volume in December 2025 alone. The game combines exploration, mini-games, and NFT integration in a way that feels less extractive than pure P2E titles.
Gods Unchained - The Card Game Standard
Gods Unchained generated $10.64 million in NFT sales during May 2025 alone. Their Season 9 Battle Pass in December 2025 showed they can sustain engagement through competitive seasons. For trading card game fans, this is the clear leader.
Big Time - The AAA Approach
Big Time distributed $2.9 million in OpenLoot credits to players in October 2025. Their focus on cosmetic NFTs rather than pay-to-win mechanics creates a healthier economy. Players earn through gameplay skill, not just grinding time.
The Sandbox - The Platform Play
The Sandbox continues as the metaverse leader with virtual LAND NFTs. Celebrity partnerships with Snoop Dogg and Atari created cultural relevance. The model is less game, more platform - but it’s working.
Illuvium - The Quality Bet
Illuvium stands out for AAA-quality graphics, built on Immutable X for gas-free NFT transactions. They’re pioneering the “risk-to-earn” model where high-risk gameplay creates exciting moments rather than just grinding.
Splinterlands - The Earnings King
For pure earnings, Splinterlands remains compelling. Bronze league players earn approximately $400 monthly, while Champion League competitors can earn $2,000 to $3,500+ through tournament prizes and ranked rewards.
Player Earnings Reality Check
Let’s be honest about earnings expectations:
| Player Type | 2021 Peak | 2025 Reality |
|---|---|---|
| Casual | $1,000+/mo | $100-500/mo |
| Dedicated | $5,000+/mo | $500-2,000/mo |
| Top Players | $10,000+/mo | $2,000-5,000/mo |
The 2021 numbers were unsustainable. Today’s numbers reflect games that might actually last. Market volatility can still crash token values 80% overnight, so treat earnings as bonus income, not primary income.
What Separates Winners from Failures
After tracking this market for years, the pattern is clear:
Winners have:
- Gameplay that’s fun without earning mechanics
- Tokenomics that don’t require endless new players
- Real utility for NFTs (not just speculation)
- Active communities of actual players
- Sustainable revenue beyond token sales
Losers have:
- Earnings as the only value proposition
- Inflationary token models
- NFTs without in-game utility
- “Players” who are really just farmers
- Economics that collapse when growth slows
The Play-and-Earn Evolution
The industry is shifting from “play-to-earn” to “play-and-earn.” The difference is subtle but crucial:
P2E (old model): Primary motivation is earning. Gameplay is the job.
Play-and-Earn (new model): Primary motivation is fun. Earnings are a bonus.
73% of new blockchain games in 2025 are designed for mobile platforms to maximize accessibility. Asset rental markets grew 35% as players realize they can monetize without selling.
The games that survive will be the ones people actually want to play.
Discussion questions:
- Which blockchain games are you actively playing?
- Have you found sustainable earnings, or is it too volatile?
- What game do you think will dominate in 2027?
gaming_gary